References
From TIP
Books
CARROLL, J. M. (2000). Making use: scenario-based design of human-computer interactions. Cambridge, Mass. [u.a.], MIT Press.
DOURISH, P. (2001). Where the action is: the foundations of embodied interaction. Cambridge, Mass, MIT Press.
DRUIN, A. (1999). The design of children's technology. The Morgan Kaufmann series in interactive technologies. San Francisco, Morgan Kaufmann Publishers.
DRUIN, A., & HENDLER, J. A. (2000). Robots for kids: exploring new technologies for learning. San Francisco, Morgan Kaufmann.
GLADWELL, M. (2005). Blink: the power of thinking without thinking. New York, Little, Brown and Co.
GOLDMAN, L. (1998). Child's play: myth, mimesis and make-believe. Explorations in anthropology. Oxford, Berg.
LEVY, R. C., & WEINGARTNER, R. O. (2003). The toy and game inventor's handbook. Indianapolis, Alpha.
LIDWELL, W., HOLDEN, K., & BUTLER, J. (2003). Universal principles of design. Gloucester, Mass, Rockport.
Articles
BUCHENAU, M. and SURI, J. F. 2000. Experience prototyping. In Proceedings of the 3rd Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (New York City, New York, United States, August 17 - 19, 2000). D. Boyarski and W. A. Kellogg, Eds. DIS '00. ACM, New York, NY, p.424-433;
DRUIN, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology. 21, 1-25.
ZIMMERMAN, J., FORLIZZI, J., AND EVENSON, S. (2007). Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA, April 28 - May 03, 2007). CHI’07. ACM, New York, NY, p.493-502.
Magazines
Holmquist, L. E. 2006. Sketching in hardware. Interactions 13, 1 (Jan. 2006), 47-60. Bruno Bettelheim, B. The Importance of Play
Online References
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